One photo in · Blocky voxel look out · Nothing to install
Turn a photo you already have into blocky Minecraft-style art. Same subject, same framing — rebuilt out of cubes.
A real block rebuild from this page’s model. Drag the divider: the same golden retriever, the same sitting pose, the same fence and sky — now built from blocks, with stair-stepped fur, pixelated grass and blocky clouds. Note the background trees, which kept much of their photographic detail: that is the honest result on a scene with fine foliage, and the reason we suggest starting with an uncluttered frame. Every output is AI-generated, so your own result varies with the photo you upload — read this as a guide to what the tool does, not a fixed result you will get back.
Drag to compare before and after
It takes a photograph you already have and redraws the whole scene in the visual language of the game: everything becomes cubic blocks with flat, low-resolution textures, hard cube edges, stair-stepped silhouettes and simple directional sunlight. The dog stays your dog and the garden stays your garden — what changes is that both are now built out of cubes. This is a different job from two things people often confuse it with.
It is not a pixelate filter: a filter averages your pixels into bigger coloured squares and the picture stays flat, whereas this rebuilds the subject as blocks that have volume and cast their own shadows.
It is also not a schematic generator: the well-known Minecraft pixel-art tools output a block map or a block count so you can build the picture inside the game, and this tool does not do that — it produces an image, for a profile picture, a wallpaper, a thumbnail or a poster. The block rebuild runs on the Nano Banana image model, in the browser, with free credits to start.
Feed in the source picture — image-to-image is already selected — choose the format, and the credit estimate updates before you commit; a failed run is refunded automatically (unless it broke the content policy). One thing worth knowing before your first run, because we hit it while making the example below: simple, uncluttered scenes blockify most cleanly.
A subject with a clear silhouette against open ground converts completely, while a busy background full of fine detail — dense foliage, a crowded shelf — tends to keep some of its photographic texture instead of resolving into cubes. If you want the whole frame to read as blocks, start from a photo with room around the subject.
Creative engine
Upload a photo, ask for the blocky rebuild, pick the format, and the credit estimate updates before you generate.
Rebuilds your own photo as cubic voxel blocks instead of inventing a new scene from a text prompt.
Keeps the subject, pose and composition recognisable, so the result still reads as your picture.
Produces an image for a profile picture, wallpaper or thumbnail — not an in-game schematic or block list. These are built from cubes with real depth; the pixel art converter works on a flat grid instead, and the parkour video generator makes footage from a description rather than an upload.
From one photograph to a blocky rebuild, with the cost shown before you commit.
A sharp, well-lit picture where the subject stands out from the background. Open space around it converts far more cleanly than a busy, detailed scene.
Say that the scene should be reconstructed from cubic blocks with flat block textures and hard edges, and name what must stay: the same subject, the same pose, the same composition.
Generate, then download the build and drop it wherever it belongs. A failed run is refunded (unless it broke the content policy), so trying a second photo costs nothing but the wait.
Server banners, birthday invites, a kid who wants themselves in blocks.
Most Minecraft avatars are a skin or a generic render. Starting from your own photo gives a blocky portrait that is still recognisably yours.
Rebuild a photo you like into a blocky wallpaper, a stream overlay or a video thumbnail in the game's visual language.
The subjects people most want in block form are the ones no generic render can give them — a pet, a bedroom, a view from a window.
Common questions about turning a photo into blocky Minecraft-style art with Kavel.
No, and this is the most important thing to know before you start. This tool produces an image — a picture of your photo rebuilt in blocks. It does not output a schematic file, a block-by-block map or a material count, so you cannot load the result into a world and build it. If that is what you need, you are looking for a Minecraft pixel-art or schematic generator, which is a different kind of tool. If you want a blocky picture to use as an avatar, a wallpaper or a thumbnail, you are in the right place.
A pixelate filter averages the pixels you already have into larger coloured squares. The image stays flat, and the subject just gets coarser. This rebuilds the scene as cubes that have volume: the silhouette becomes stair-stepped, surfaces get hard edges, and the blocks catch light and cast shadows of their own. That is why the result reads as a scene made of blocks rather than a low-resolution photo.
Yes. A face converts to blocks readily, though the likeness gets rougher the more the features are simplified — that is the nature of the look rather than a fault. A clear, well-lit head-and-shoulders photo gives the most recognisable blocky portrait. Do not upload photos of other people without their agreement.
Fine detail resists the rebuild. Dense foliage, patterned fabric and cluttered backgrounds tend to keep their photographic texture while the main subject converts fully — you can see exactly this in the example above, where the dog is entirely blocks and the trees behind are not. Starting from a simpler frame, or one with more open space around the subject, gives a more uniformly blocky result.
One clear subject, good light, and space around it. Pets, single portraits, a building, a car, a landscape with a strong horizon. Group shots and busy interiors are the hardest, because every object in the frame has its own geometry to resolve into cubes and the result gets muddled.
Not as a block palette, the way a schematic tool would let you. You describe what you want in words — stone, wood, grass, a night scene, a particular colour mood — and the model works to that description. It is a visual style, not a build plan, so treat the wording as direction rather than a precise material list.
The estimate changes with the format and resolution you choose, so the cost is visible first. Failed runs are refunded automatically (unless it broke the content policy), and new accounts start with free credits — enough to try a couple of photos before spending anything.
No. Kavel is an independent AI image tool and is not affiliated with, endorsed by or connected to Mojang or Microsoft. It generates artwork in a blocky voxel style; Minecraft is a trademark of its respective owner and is referred to here only to describe the visual style people are looking for.
One credit pool covers Nano Banana images and Seedance and Veo video. The cost shows before every run, and failed jobs are not charged. Use a subscription for ongoing work, or a one-time pack when you just need to top up.
What's included
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What's included
Secure checkout by Stripe. Card details never touch our servers.
What's included
Secure checkout by Stripe. Card details never touch our servers.
What's included
Secure checkout by Stripe. Card details never touch our servers.
One-time top-ups — buy extra credits any time you run low.
What's included
Secure checkout by Stripe. Card details never touch our servers.
What's included
Secure checkout by Stripe. Card details never touch our servers.
What's included
Secure checkout by Stripe. Card details never touch our servers.
Charges appear as “KAVEL AI” on your card statement. You can cancel any time from Settings → Billing; cancellation takes effect at the end of the period you already paid for.
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Use one balance across every supported image and video model — eleven of them today, listed below — and check the credit cost before each request.
Video models
Image models
Model credit guide
You're only charged for successful generations. The exact estimate in the generator varies by model, length, resolution, audio, and number of images.
| Type | Model | Credit cost |
|---|---|---|
| Video | Seedance 2.5 | The long-take tier, priced per second: 5s 480p ≈ 211 credits, 5s 720p ≈ 473. A full 30s take runs ≈ 1,260 at 480p and ≈ 2,835 at 720p. Supplying a reference clip lowers the per-second rate. |
| Video | Seedance 2.0 | 5s 720p image-to-video ≈ 188 credits; text-to-video ≈ 308 credits. Scales with resolution and length. |
| Video | Seedance 2 Fast | Faster and lower cost. 5s 720p text-to-video ≈ 248 credits. |
| Video | Seedance 2 Mini | The cheapest Seedance tier. 5s 720p ≈ 154 credits, 5s 480p ≈ 72 credits. |
| Video | Seedance 1.5 Pro | Audio doubles the rate. 5s 720p ≈ 27 credits silent, ≈ 53 with audio; 1080p ≈ 57 and ≈ 113. |
| Video | Veo 3.1 | Billed per video, not per second (Lite tier). About 45 credits at 720p and 53 at 1080p. |
| Video | Kling 3.0 | Audio raises the rate. 5s 720p ≈ 105 credits silent, ≈ 150 with audio; 1080p ≈ 135 and ≈ 203. |
| Video | MiniMax H3 | Fixed 2K, no resolution ladder. Priced per second — a 5s clip ≈ 158 credits. |
| Image | Nano Banana 2 | Generate or edit from text and images. About 8 credits per 1K image, 12 at 2K, 18 at 4K. |
| Image | Nano Banana Pro | Consistent run times across generations. About 12 credits per 1K or 2K image, 21 at 4K. |
| Image | Nano Banana 2 Lite | Faster, simpler variant. A flat 8 credits per image at every resolution. Start here to test. |
| Image | GPT Image 2 | The lowest-cost image model here. About 3 credits per 1K image, 6 at 2K, 12 at 4K. |
| Image | Seedream 5.0 Lite | Flat pricing — about 8 credits per image whether you generate or edit. |
Same subject, same framing, rebuilt out of cubes. If parts of it stayed photographic, say so in the next run and the blocks go further.