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One drawing in · Still a drawing after · Nothing to install

Sketch to Video AI

Your drawing moves and stays a drawing — hatching, paper grain and all. Upload a page, get a clip.

The medium survivesMotion the page impliesStoryboards that play
Still → clip

A pencil knight, moving in graphite

A real run on this page's model, from one photographed sketchbook page. Watch the cloak and the clouds rather than the figure — they move while the hatching stays hatching, which is the whole test. Every output is AI-generated, so your result varies with your drawing; treat this as what the tool does rather than a result you will get back identically.

After — the same drawing, moving
Sketch to video — the pencil drawing it starts from
Before — the drawing on the page

Drag to compare before and after

AI video tool

What does sketch to video AI do?

It animates a still drawing and keeps the drawing intact — the hard part is not the movement, it is holding the medium while things move.

Video tool

Most tools that claim this quietly do something else: they read the drawing as a description and render a photoreal scene from it. That is useful to have, but it is not what an illustrator asking for this wants. The whole point is that the drawing stays a drawing while it moves. So this pass is written the other way round.

The clip runs on Seedance 2.5 from your still, with the motion described in the prompt and the medium pinned explicitly: visible strokes, paper grain, no photoreal rendering, and a camera that stays where it was.

Creative engine

How the animation works

Upload the drawing, describe what should move, and keep the medium named in the prompt.

1 drawing
Source in
No rigging
Required
Free retries
Failed runs
Still a drawing afterwards

Still a drawing afterwards

Hatching, cross-hatching, smudged shading and paper grain carry through every frame rather than resolving into rendered surfaces. Watch a single edge across the clip — if it hardens into a photographic boundary, the medium has been lost.

From one still

No rig, no keyframes, no animation software: the drawing you already have is the whole input. Describing one movement — a cloak ripples, grass sways — beats describing a scene, because the paper has to survive whatever you ask for.

Either side of this pass: turn a photo into a drawing first with the AI sketch generator, then stretch the finished clip further in the AI video extender.

How to use

Animate a drawing in three steps

From a photographed page to a clip that still looks hand-made.

1

Photograph the page flat

Even light, whole drawing in frame, no shadow from your hand and no glare on the paper. Scans work too, and a drawing with foreground and distance gives the motion room.

2

Describe only what moves

Name the two or three things that should animate — cloak, clouds, grass — and say the page and camera stay still. Asking for everything at once is what produces drift.

3

Pin the medium, then generate

Repeat that it must stay pencil, ink or crayon with paper grain visible. That sentence is what stops the clip resolving into a photoreal scene.

Who it's for

Who animates a drawing

Illustrators, people pitching a shot, and anyone whose sketchbook deserves more than a photo on a feed.

Storyboard beats that play

Storyboard beats that play

A moving panel answers the question a static one cannot: does this shot hold for three seconds. Faster than an animatic and much faster than a previz build.

Illustration that posts better

Illustration that posts better

A drawing that moves stops the scroll where the same drawing as a still does not, and it stays recognisably your line rather than becoming a render.

Children's drawings, alive

The one on the fridge, moving. It is the same pass as everything else here, pointed at the most rewarding possible source — and the AI sketch generator can make a matching drawing from a photo to go with it.

Answers

Drawing animation FAQ

Common questions about animating a still drawing with Kavel.

Not if the prompt says otherwise, and that is the single most important line to include. Name the medium — pencil hatching, ink, crayon, paper grain visible, no photoreal rendering — and it holds. Leave it out and the model will happily resolve your drawing into a rendered scene, because that is the more common request.

One with some depth: a subject in front, something behind it, a horizon or a background plane. That gives the motion somewhere to happen. A single figure on blank paper can only move itself, so the clip has less to do and reads flatter.

Yes. Watercolour, marker, biro and full-colour illustration all animate the same way, and the medium note in the prompt changes accordingly — say watercolour bleed and paper texture rather than graphite hatching, and the same logic applies.

A few seconds per run, which is the natural length for this kind of motion anyway. If you need longer, generate the beat you want and then run it through the video extender rather than asking for one long take up front.

You can ask for a slow push or a gentle drift, but the strongest results on drawings come from holding the camera still and letting the contents move. A moving camera forces the model to invent parts of the page that were never drawn.

Some line breathing is inherent — every frame is generated rather than tweened from the last one. Keeping the requested motion small and specific reduces it a lot, and a source with strong, confident linework survives much better than a faint one.

None. There is no rig, no timeline and no keyframing — a photograph of the page is the entire input, and the clip comes back ready to download.

The estimate is on screen before you generate and moves with the length and resolution you choose. Failed runs return to your balance unless they broke the content policy, so an attempt that came back photoreal has not cost you the credits.

Kavel pricing — pay only for what you generate

Credits are shared across everything Kavel runs. You see the cost before each run, and a failed job is never charged.

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  • 15 credits before you sign up
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  • = 232 a month — 46 images or 5 videos
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Starter

A monthly balance that keeps a steady run of clips and images going — on every model Kavel carries.
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$59.80
$29.90 / month
The whole shelf is open from day one.
Quantity1x · $29.90
Total: 3,150 credits

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  • 3,150 credits per month
  • Up to 630 images or 78 videosGrok ImagineNano Banana
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Creator

For regularly making Kavel drafts, final clips, and the image assets that go with them.
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$119.80
$59.90 / month
The best pick if you create on a regular basis.
Quantity1x · $59.90
Total: 7,200 credits

What's included

  • 7,200 credits per month
  • Up to 1,440 images or 180 videosGrok ImagineNano Banana
  • Clean downloads, no watermark
  • Every model unlockedVeo 3.1Seedance 2Nano Banana 2
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Studio

For more output, high-resolution testing, and larger batches.
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$199.80
$99.90 / month
Ideal when several campaigns share one pool.
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Total: 13,200 credits

What's included

  • 13,200 credits per month
  • Up to 2,640 images or 330 videosGrok ImagineNano Banana
  • Clean downloads, no watermark
  • Every model unlockedSeedance 2.5Kling 3.0Veo 3.1
  • No shared queue

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Make the page move

One photographed drawing in, a clip out that still looks drawn — hatching, paper grain and your own line intact.