One drawing in · Still a drawing after · Nothing to install
Your drawing moves and stays a drawing — hatching, paper grain and all. Upload a page, get a clip.
A real run on this page's model, from one photographed sketchbook page. Watch the cloak and the clouds rather than the figure — they move while the hatching stays hatching, which is the whole test. Every output is AI-generated, so your result varies with your drawing; treat this as what the tool does rather than a result you will get back identically.

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It animates a still drawing and keeps the drawing intact — the hard part is not the movement, it is holding the medium while things move.
Most tools that claim this quietly do something else: they read the drawing as a description and render a photoreal scene from it. That is useful to have, but it is not what an illustrator asking for this wants. The whole point is that the drawing stays a drawing while it moves. So this pass is written the other way round.
The clip runs on Seedance 2.5 from your still, with the motion described in the prompt and the medium pinned explicitly: visible strokes, paper grain, no photoreal rendering, and a camera that stays where it was.
Creative engine
Upload the drawing, describe what should move, and keep the medium named in the prompt.

Hatching, cross-hatching, smudged shading and paper grain carry through every frame rather than resolving into rendered surfaces. Watch a single edge across the clip — if it hardens into a photographic boundary, the medium has been lost.
No rig, no keyframes, no animation software: the drawing you already have is the whole input. Describing one movement — a cloak ripples, grass sways — beats describing a scene, because the paper has to survive whatever you ask for.
Either side of this pass: turn a photo into a drawing first with the AI sketch generator, then stretch the finished clip further in the AI video extender.
From a photographed page to a clip that still looks hand-made.
Even light, whole drawing in frame, no shadow from your hand and no glare on the paper. Scans work too, and a drawing with foreground and distance gives the motion room.
Name the two or three things that should animate — cloak, clouds, grass — and say the page and camera stay still. Asking for everything at once is what produces drift.
Repeat that it must stay pencil, ink or crayon with paper grain visible. That sentence is what stops the clip resolving into a photoreal scene.
Illustrators, people pitching a shot, and anyone whose sketchbook deserves more than a photo on a feed.

A moving panel answers the question a static one cannot: does this shot hold for three seconds. Faster than an animatic and much faster than a previz build.

A drawing that moves stops the scroll where the same drawing as a still does not, and it stays recognisably your line rather than becoming a render.
The one on the fridge, moving. It is the same pass as everything else here, pointed at the most rewarding possible source — and the AI sketch generator can make a matching drawing from a photo to go with it.
Common questions about animating a still drawing with Kavel.
Not if the prompt says otherwise, and that is the single most important line to include. Name the medium — pencil hatching, ink, crayon, paper grain visible, no photoreal rendering — and it holds. Leave it out and the model will happily resolve your drawing into a rendered scene, because that is the more common request.
One with some depth: a subject in front, something behind it, a horizon or a background plane. That gives the motion somewhere to happen. A single figure on blank paper can only move itself, so the clip has less to do and reads flatter.
Yes. Watercolour, marker, biro and full-colour illustration all animate the same way, and the medium note in the prompt changes accordingly — say watercolour bleed and paper texture rather than graphite hatching, and the same logic applies.
A few seconds per run, which is the natural length for this kind of motion anyway. If you need longer, generate the beat you want and then run it through the video extender rather than asking for one long take up front.
You can ask for a slow push or a gentle drift, but the strongest results on drawings come from holding the camera still and letting the contents move. A moving camera forces the model to invent parts of the page that were never drawn.
Some line breathing is inherent — every frame is generated rather than tweened from the last one. Keeping the requested motion small and specific reduces it a lot, and a source with strong, confident linework survives much better than a faint one.
None. There is no rig, no timeline and no keyframing — a photograph of the page is the entire input, and the clip comes back ready to download.
The estimate is on screen before you generate and moves with the length and resolution you choose. Failed runs return to your balance unless they broke the content policy, so an attempt that came back photoreal has not cost you the credits.
Credits are shared across everything Kavel runs. You see the cost before each run, and a failed job is never charged.
What's included
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What's included
Secure checkout by Stripe. Card details never touch our servers.
What's included
Secure checkout by Stripe. Card details never touch our servers.
What's included
Secure checkout by Stripe. Card details never touch our servers.
Charges appear as “KAVEL AI” on your card statement. You can cancel any time from Settings → Billing; cancellation takes effect at the end of the period you already paid for. Operator details, the full model list, and the refund window are on the about page.
One photographed drawing in, a clip out that still looks drawn — hatching, paper grain and your own line intact.