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Kavel is an AI creative studio with Nano Banana 2 for images and Seedance 2 and Veo 3.1 for video. From image to video, with the credit cost shown before you generate.

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Doodle or description in · Finished art out · Nothing to install

Fakemon Generator

Your creature, drawn properly — clean linework, cel shading and a rim light, from a felt-tip doodle or a sentence.

Upload a drawing
Your design survivesFinished, not roughedSheets, not just portraits
Strictly prohibits adult / NSFW content
Before / after

A felt-tip doodle, rendered as character art

A real run on this page's engine, from a drawing taped to a desk. Drag the divider and count the tails: the design decisions are the same on both sides, only the drawing skill changed. Every output is AI-generated, so your result varies with your input — treat this as what the tool does rather than a result you will get back identically.

Fakemon generator — the same creature as finished character art
After — finished character art
Fakemon generator — the felt-tip drawing it starts from
Before — the original drawing

Drag to compare before and after

AI image tool

What does a fakemon generator do?

It takes an invented creature — yours, drawn badly on paper or described in a sentence — and renders it as finished character art without redesigning it along the way.

Image tool

Inventing a creature is the easy half. Nearly everyone who plays these games has a notebook page of them: a fire-moth thing, a jellyfish with a lantern, a fox with vines for tails. The half that stops people is rendering — clean lines, consistent shading, a pose that reads, a background that does not fight the design.

That is a drawing skill measured in years, and it is why most invented creatures never leave the notebook page they were born on.

This pass supplies the rendering and nothing else. Feed it the doodle and it keeps the decisions you made — how many tails, where the markings sit, which two colours you chose — then draws them properly on a clean backdrop. Or start from a sentence if the drawing does not exist yet, then run the result again to get a turnaround, an evolved form or a battle pose.

Everything it makes is an original design: no existing creature is copied, no name or logo is rendered into the frame, and the art is yours to use like any other output on this site.

Creative engine

How the render pass works

Upload the doodle or describe the creature, then ask for the sheet you need.

Doodle or text
What goes in
Turnarounds
On request
Free retries
Failed runs

Design kept, render added

Limb count, markings, proportions and palette carry through — the model finishes the drawing rather than replacing it.

Original creatures only

Designs are invented, not lifted, and no text, logos or existing character names are drawn into the frame.

Nearby passes for the same notebook: give the creature a trainer in the Pokemon trainer card maker, drop it into a blocky world in the Minecraft photo generator, or take it down to sprite resolution in the pixel art converter.

How to use

Render a creature in three steps

From a notebook fakemon to something you would actually post.

1

Photograph the drawing

Flat light, whole page in frame, no shadow across the paper. If there is no drawing yet, describe the creature instead — type, colours, limbs, one unusual feature.

2

Say what kind of art you want

Cel-shaded character sheet, watercolour field guide, battle stance, three-pose turnaround. The design stays fixed; the presentation is what you are choosing.

3

Generate, then build the set

Run the evolved form and the turnaround from the same source so the whole line looks like it came from one designer.

Who it's for

Who renders their creatures

People with a notebook of fakemon, people building a game, and people whose group chat has been arguing about type matchups for years.

The notebook page

Fakemon that have existed for a decade in biro and never got drawn properly. This is the cheapest way to find out whether they hold up as art.

Fan projects and ROM hacks

A custom region needs dozens of consistent creatures. Running them all through one pass is what keeps the set looking designed rather than collected, and the pixel art converter takes them down to sprite size afterwards.

Tabletop and homebrew

Monster manual entries with art, made in the time it used to take to describe one, and printable at the table.

Answers

Creature art FAQ

Common questions about rendering invented creatures with Kavel.

No, and asking it to is not what this is for. The pass renders the design you bring — your silhouette, your markings, your colours. Feeding it someone else's copyrighted character to reproduce is outside the content policy, and the output would not be yours to use anyway.

Not at all — a rough drawing carries more information than a paragraph does. Limb count, proportions, where the markings sit and how the silhouette reads all come through from a felt-tip scribble, which is exactly the material this pass is written for.

Yes. Run the base form first, then use that result as the source and ask for the evolved stage: bigger, sharper, more elaborate, same palette and same core design cues. Doing it in sequence rather than all at once is what keeps the family resemblance.

Type icons and stat blocks are layout rather than art, and rendered text is where image models are least reliable. Generate the creature clean, then use the [trainer card maker](/image/pokemon-trainer-card-maker) for the framed version with fields on it.

Usually the source was ambiguous — a tail that reads as a leg, a marking that reads as a wing. Photograph the drawing flat with even light and name the key counts in the prompt, such as two tails and four legs, and it will hold them.

Check the terms for the current position on outputs before selling anything. An original creature you designed is a much cleaner starting point than a derivative one, but the specific question of commercial use is answered by the terms, not by us here.

The estimate appears before you generate and moves with the resolution you select, so the number is visible while you decide. Failed runs are returned to your balance unless they broke the content policy, and a new account starts with enough for a few designs.

Pick the largest format available up front. Character art with clean linework shows enlargement artefacts more obviously than a photograph does, so upscaling a small render afterwards is particularly unforgiving.

Kavel pricing — pay only for what you generate

One credit pool covers Nano Banana images and Seedance and Veo video. The cost shows before every run, and failed jobs are not charged. Use a subscription for ongoing work, or a one-time pack when you just need to top up.

50% OFFLimited-time half price — lock it in now
No sign-up

Free

Try Kavel before paying anything — no account needed to start.
Incl. tax
$0
Start generating

What's included

  • 10 credits to start, with no sign-up
  • About 5 images before you decide anything
  • Up to 50 more credits a week from daily check-ins
  • Photo editing on Nano Banana 2 Lite
  • Every model on this page stays visible — upgrade to unlock

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Secure checkout by Stripe. Card details never touch our servers.

Starter

A year of Starter credits for ongoing Kavel work.
Incl. tax
$41.33
$20.67 / mo($248 / year)
Yearly credits are granted upfront
Quantity1x · $248
Total: 33,500 credits

What's included

  • $1.39 per 5-second video
  • 33,500 credits per year
  • About 178 five-second 720p videos, or 4,180 images
  • Works with Nano Banana images and Seedance and Veo video
  • Cost preview before you generate
  • Generation history

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Best value

Creator

A full year of Creator credits for ongoing Kavel work.
Popular
$95.83
$47.92 / mo($575 / year)
Yearly credits are granted upfront
The lowest effective cost per credit for regular use.
Quantity1x · $575
Total: 89,700 credits

What's included

  • $1.21 per 5-second video
  • 89,700 credits per year
  • About 477 five-second 720p videos, or 11,200 images
  • Access to Seedance 2.0, Fast, and Mini
  • Nano Banana 2 generation and editing
  • Priority credit top-ups

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Yearly scale

Studio

A full year of Studio credits for ongoing Kavel video and image work.
Incl. tax
$159.83
$79.92 / mo($959 / year)
Yearly credits are granted upfront
The lowest effective cost per credit for ongoing production.
Quantity1x · $959
Total: 166,800 credits

What's included

  • $1.08 per 5-second video
  • 166,800 credits per year
  • About 887 five-second 720p videos, or 20,850 images
  • Built for high-volume Kavel generation
  • Plenty of room for 4K rendering
  • Available across the supported models

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Credit packs

One-time top-ups — buy extra credits any time you run low.

Credit Pack 1500

A small top-up for quick tests and short drafts.
$39.80
$19.90
Quantity1x · $19.90
Total: 1,500 credits

What's included

  • $2.84 per 5-second video
  • 1,500 credits
  • About 7 five-second 720p videos, or 187 images
  • No ongoing subscription
  • Available across the supported models
  • Credits never expire

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Flexible

Credit Pack 3600

A larger top-up that covers several Kavel video runs.
$79.80
$39.90
Quantity1x · $39.90
Total: 3,600 credits

What's included

  • $2.10 per 5-second video
  • 3,600 credits
  • About 19 five-second 720p videos, or 450 images
  • No ongoing subscription
  • Available across the supported models
  • Use for both video and image generation
  • Credits never expire

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Batch

Credit Pack 9000

A production-scale top-up for large prompt batches.
$159.80
$79.90
Quantity1x · $79.90
Total: 9,000 credits

What's included

  • $1.70 per 5-second video
  • 9,000 credits
  • About 47 five-second 720p videos, or 1,125 images
  • No ongoing subscription
  • Handy for Seedance 2.0 final renders
  • Credits never expire

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Not sure which to choose? Contact us

Charges appear as “KAVEL AI” on your card statement. You can cancel any time from Settings → Billing; cancellation takes effect at the end of the period you already paid for.

Powered by

One credit balance for every Kavel image and video model

Use one balance across every supported image and video model — eleven of them today, listed below — and check the credit cost before each request.

Video models

Seedance 2.5 — up to 30 seconds in one generationSeedance 2.0, Fast and MiniSeedance 1.5 ProVeo 3.1 (Lite / Fast)Kling 3.0MiniMax H3Text-to-video, image-to-video and video-input workflowsCost preview before you generate

Image models

Nano Banana 2Nano Banana ProNano Banana 2 LiteGPT Image 2Seedream 5.0 LiteQwen Image 3Text-to-image and image-editing workflowsOne shared credit balance

Model credit guide

What each model costs in credits

You're only charged for successful generations. The exact estimate in the generator varies by model, length, resolution, audio, and number of images.

TypeModelCredit cost
VideoSeedance 2.5The long-take tier, priced per second: 5s 480p ≈ 211 credits, 5s 720p ≈ 473. A full 30s take runs ≈ 1,260 at 480p and ≈ 2,835 at 720p. Supplying a reference clip lowers the per-second rate.
VideoSeedance 2.05s 720p image-to-video ≈ 188 credits; text-to-video ≈ 308 credits. Scales with resolution and length.
VideoSeedance 2 FastFaster and lower cost. 5s 720p text-to-video ≈ 248 credits.
VideoSeedance 2 MiniThe cheapest Seedance tier. 5s 720p ≈ 154 credits, 5s 480p ≈ 72 credits.
VideoSeedance 1.5 ProAudio doubles the rate. 5s 720p ≈ 27 credits silent, ≈ 53 with audio; 1080p ≈ 57 and ≈ 113.
VideoVeo 3.1Billed per video, not per second (Lite tier). About 45 credits at 720p and 53 at 1080p.
VideoKling 3.0Audio raises the rate. 5s 720p ≈ 105 credits silent, ≈ 150 with audio; 1080p ≈ 135 and ≈ 203.
VideoMiniMax H3Fixed 2K, no resolution ladder. Priced per second — a 5s clip ≈ 158 credits.
ImageNano Banana 2Generate or edit from text and images. About 8 credits per 1K image, 12 at 2K, 18 at 4K.
ImageNano Banana ProConsistent run times across generations. About 12 credits per 1K or 2K image, 21 at 4K.
ImageNano Banana 2 LiteFaster, simpler variant. A flat 8 credits per image at every resolution. Start here to test.
ImageGPT Image 2The lowest-cost image model here. About 3 credits per 1K image, 6 at 2K, 12 at 4K.
ImageSeedream 5.0 LiteFlat pricing — about 8 credits per image whether you generate or edit.
More tools

Build out the rest of the set

The trainer, the sprite and the world the creature belongs in.

Pokemon Trainer Card Maker
Image tool

Pokemon Trainer Card Maker

The framed card with fields on it, once the creature art exists.

Make a card
Pixel Art Converter
Image tool

Pixel Art Converter

Take the finished design down to sprite resolution for a game build.

Make a sprite
Minecraft Photo Generator
Image tool

Minecraft Photo Generator

A blocky world for the creature to live in, from the same kind of source.

Go blocky
Nano Banana 2
Image model

Nano Banana 2

The editor this page runs on, at full resolution with finer control.

See the model

Get the creature out of the notebook

One doodle or one sentence in, finished character art out — your design decisions intact, drawn the way you meant them.

Open the generatorSee pricing

Fakemon Generator

Image generator
Reference image*(0/9)
451 / 2000
Cost 2 credits0 credits remaining
Image preview
Before — Example image
Before
After — Example image
After

A real edit made with this tool — drag your own photo in on the left, the prompt is already written, then press Generate.